00:00
00:00
josh-tamugaia
Josh Tam : COO of Tamugaia.com Developing Games for Everyone

Josh Tam @josh-tamugaia

Age 39, Male

Author

Stroton

Joined on 9/15/04

Level:
20
Exp Points:
4,220 / 4,440
Exp Rank:
11,874
Vote Power:
6.19 votes
Rank:
Safety Patrol
Global Rank:
25,158
Blams:
145
Saves:
248
B/P Bonus:
6%
Whistle:
Garbage
Trophies:
32
Medals:
73

To Game Makers

Posted by josh-tamugaia - March 2nd, 2013


Just wanna share something I recently found out from one of my various experiements.

DO NOT MAKE HARD GAMES!

Why? What brought to this? One day I created a game. I made it playable till the end. Not so easy but playable. Released it and from a lot of people, I got: "Enjoyable, fun but too easy.". (to sum up) Some said: "No challenge. I can do without upgrading my weapons." (but of course they didn't. snobby smarty-pants)

So, I decided to make hard games. 5 hard games. What happened? More people complained. Less people said the games were fun. Wait, I thought they wanted the games hard? And I thought they said they were smart? Apparently not? ....

I wrote the full article on my website: Game Developers, Do Not Make Hard Games


Comments

So how exactly do you beat the 5th level, the staircase puzzle? I beginning to think that the other players claiming they got to level 19 or whatever are just lying to look macho to the world. Or is this bewitched level really solvable?

Cut the block in 2 equal halves horizontally. Then place both blocks together horizontally and cut them both horizontally. And then you get 4!! Only with 2 cuts.