Feel free to shoot, eh? Alright...
First glance at the trailer does not impress. So far the look of the game seems very much like old flash games, reminds me of Bloody Rage released back in 2002. The character models would need some work and the backgrounds could use a little more life to them. Not to mention the "Fight" and "Finished" messages... I can understand the visuals still needing a polish, being only halfway through development, no sweat. Soundtrack is not very impressive yet, though the style you are pursuing does shine through. The very first frame you show in the trailer (the one with the dragon and the butterfly) I think also resembles really well what you are going for. I think that those are drawn really well and could be used as example for the rest of the game. This may seem like nitpicking and non-constructive feedback, but the cover of the game will make a break a game a lot of times in both the fighting games scene as the indie business. Far more important than first impressions though, is weather your game will stick or not, weather people will tell their friends to go and get it. And this is where good solid mechanics and game balance play huge roles. Make every single movement and frame feel rock solid yet fluent (might not make sense...). Make every action feel responsive and accurate to the player's input. The fighting game community (as you might have some experience with) is a harsh one. Not too fond of new things, especially not poorly built things. Mechanics and flow will determine a lot the staying power of your game. Balance can also ruin a fighting game very easily. Get proper testing done on all characters and all of their moves and make it so all characters are equal. Besides my warnings and nagging I'll leave you with some places to find experienced players you can use for such tests. I'd recommend you try Dustloop, Shoryuken and maybe Smashboards (some old Melee players could help you out there). Hopefully I said anything helpful since it's getting close to 2:30am... But in any case I would like to wish you the best of luck.
-Mikou
elscrocho
What do you need contributions for?
josh-tamugaia
Funding. You know, cash.